|“||This is the Merlin Circle. It focuses your energy. Helps you master new spells. It is where you will learn the Art. Step inside, you will leave everything else behind. Once you enter, there is no going back.||„|
|~ Balthazar Blake about the Merlin Circle.|
The Merlin Circle is a mystical, circular magic symbol that is the source of Merlinean sorcery and it is primarily featured in the 2010 Disney fantasy movie The Sorcerer's Apprentice.
The Merlin Circle is the source of a conjurer's powers, making it a perfect, sorcerous tool for mastering various spells. Being the primary source of one's own magic, it provides an immense amount of energy that is, presumably, unlimited for use by sorcerers during their practices.
The Merlin Circle is constructed by the conjuror with tremendous amound of energy around them. At first, he/she tapped on and gathered energy from any energy sources around them(be it natural energy or electronic ones) and concentrates, focused them on the floor/ground around him/her. The conjuror then violently raises his/her hands, causing the accumulated energy to burst forth in the form of a circular, phosphorus green firewall around him/her. He/She then finished the circle by carving alchemical symbols and lines with superheated flames fueled by drawn energy to form such magic circle.
Should the conjuror carve the Merlin Circle with several electronic equipment around him/her, he/she would briefly causes nearby electronics to malfunction due to also drawn energy from them.
In order for a sorcerer in-training to harness magic within the Merlin Circle, they need to wear the pointy shoes and simply stand on one of the domains within the Merlin Circle. The pointy shoes are highly recommended, as these kinds of shoes form a connection between their body and the Circle, like cables that connect a power source with an electrical device, enabling the energy from the circle to flow into the caster's body, as the rubber lining of the shoes do not conduct static.
There are 7 domains within the Merlin Circle:
- Space-Time: Space-Time Domain is used to master spells for performing time manipulation, astral projection, and possibly more complex abilities such as teleportation and travel between dimensions.
- Motion: Motion Domain is used to master movement-related spells such as telekinesis, levitation of oneself or others, and enhancing conjured air blasts.
- Matter: Matter Domain is used to master magical abilities over matter, which allow the sorcerer to manipulate energy such as electricity and plasma as well as forging objects from air molecules.
- Elements: Element Domain is used to master over four classical elements of nature (water, earth, fire, and air) for various purposes.
- Transformation: Transformation Domain is used for mastering spells to alter both properties and appearance of oneself and/or desired target. Like in Matter Domain, spells that mastered in this domain worked by manipulating the desired target's matter structure, but in more complex scale as spells mastered in Transformation Domain are meant for transmogrifying oneself and/or other instead of energy manipulation. This domain also used to master spells to enchant objects by giving them desire properties, from simply reinforcing objects that resulting it more durable than usual to turned them into booby traps such as the Hungarian Mirror Trap.
- Mind: Mind Domain is used to master mental abilities-related spells (such as telepathy, hypnosis, second sight, etc.) except telekinesis and levitation.
- Love (Forbidden Domain).
Each domain has a source for its own spells.
Its opposite is the Morgana Star.
- In the 2010 Nintendo DS videogame adaptation of Disney's The Sorcerer's Apprentice, the Domains the Merlin Circle composed of slighty different and also alluded the Morgana Star as it lacked center Domain that made it only composed of 6 Domains as opposed of 7. In fact, the Merlin Circle in the game had Space-Time, Matter, Mind, Elements, Transformation, Forbidden, and Love Domain (Love and Forbidden Domains are actually one in the same in the film version).